#include "Point.h"

Point::Point()
{
	//default constructor
}

Point::Point(int X, int Y)
{
	x = X;
	y = Y;
}

int Point::getX()
{
	return x;
}

int Point::getY()
{
	return y;
}

void Point::Update(int X, int Y)
{
	x = X;
	y=Y;
}
